When the project was initially pitched, it was to be set in an accurate 1940's setting and time. I have changed how I'm going to approach this as I found that in researching and trying to remain committed to the time period was limiting what I felt that I would be able to achieve with the game.
I decided to take the direction of tweaking the world setting to a fictional steam-punk-esq setting while retaining some of the more realistic aspects such as the player body. The style that I would potentially looking at would be one similar to Bioshock infinite (2k Games, 2013)
| Bioshock Infinite (2K Games, 2013) |
I found that trying to accurately re-create a 1940's environment from scratch plus a VR game would be too difficult. It would be a choice between the environment or making the game and within the time frame of the individual project I quickly found that the workload would not be reasonable. This will also allow me more freedom to use my library of assets as they would not all be strictly 1940's/ era- appropriate.
My focus for the project I feel is going to be a realistic player avatar makes the player feel immersed in the game world and the fiction of the setting.
I'm still looking at sticking to the original guidelines of the project with respect of events and gameplay however I am also to reducing the scope to focus on quality over quantity.