For this project, I'm looking at spending the first month and a half looking into the VR mechanics, with things such as item interaction- that is picking up and grabbing items- however as this is a key element I could spend until November trying to see if this functions as intended.
From November to late December I hope to be working on the level itself and trying to make it as detailed as possible- I'm aiming for the level to be small but filled with little details for the player to find.
January is when I hope to have the project mostly completed and COVID permitting, allow users to test that game and experience the project. This will allow me to take on feedback and make any improvements and tweaks to the project based on the user feedback.
The timeline at the moment then looks like;
September: Player Avatar and initial blocking and scoping
October: Player avatar and mechanics
November: Level design and asset/ prop creation
December: Level Scripting and initial user feedback
January: Final tweaks and completion.
Update 23/11/2021:
The player avatar and animation side of the project was more complicated that initially planned, this has pushed everything back and means that I'm going to be using more assets from my library than initially planned, while this is a disappointment I'm quite happy with how the avatar is progressing. There are still some key bugs and issues that need to be fixed- including one engine bug that I will not be able to fix and will need to work around- which is slowing my progress significantly.
28/12/2021:
I have added a tutorial segment to the game, it is basic but I'm happy with how it has progressed. The player avatar is still causing some issues and I'm hoping that I can get these resolved however I have had some health issues that have stopped me over the last two weeks from making significant progress.
The main level currently has one room with little interaction as I've been focused on trying to resolve the avatar issues. This is frustrating- but I feel it is still progressing. I had the opportunity to get some initial user feedback from non-VR/ video game players and that feedback led me to create the tutorial level. Unfortunately with COVID in place it is still a risk to allow users to visit my home and get they to test the game on my personal VR headset.

