The Basics:
The Detective:
- VR Game
- First Person Detective gameplay
- Focus on thriller and horror elements
- Minimal if any combat
- Set in the 1930's in a single corridor and apartment block, with the focus on detail over scale.
Inspirations from other relevant formats:
- L.A Noire: https://store.steampowered.com/app/722230/LA_Noire_The_VR_Case_Files/
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| L.A Noire VR Case Files (Rockstar Games) |
- Half-Life: Alyx: https://store.steampowered.com/app/546560/HalfLife_Alyx/
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| Half-Life: Alyx (Valve Games) |
This has been done prior in L.A Noire VR case files however as this was a fairly early VR game the elements of intractability and general playability suffer from the lack of a cohesive control scheme and early generation VR technology for things such as player tracking.
Both of these games have a strong focus on VR immersion. This is something that I'm hoping to emulate via a strong player avatar and strong visuals and physics interaction.


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